Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The graphics engineer develops graphics for internally produced consumer game titles using in-house or commercial game engines. Responsibilities include designing and implementing title-specific visual expression, developing shaders, establishing rules and workflows for material production, and building, modifying, and extending graphics pipelines.
The role also involves developing VFX systems, measuring processing load in rendering operations, optimizing performance, researching and validating current technologies, and implementing suitable solutions.
Required qualifications are experience developing games with C++, along with general knowledge of shaders and materials, graphics pipelines, and GPU debugging. Experience developing game graphics or CG works with Unreal Engine is welcomed. Knowledge of physically based rendering and global illumination, as well as professional experience building or extending graphics pipelines, is also welcomed.
The position supports consumer game engineering and involves working with artists to understand and realize their requirements. Candidates are also asked to follow current graphics trends and to balance quality with processing load and memory consumption when making flexible proposals.
This is a full-time employee position. Work locations are in Shibuya and Meguro, Tokyo.
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