Design and operate COLOPL game infrastructure, test and tune performance, resolve incidents and automate operations while improving reliability, bottlenecks and cloud costs.
About this role
COLOPL’s Kubernetes engineer supports new game development through release and operates large smartphone-game infrastructure. The team is evolving existing clusters for broader distribution, including architecture that addresses geographical distance and planned AI-assisted operations.
Work includes Kubernetes architecture, construction and operation; automation tools and Operators; and testing and introducing new versions and features. It also covers performance optimisation at OSI layers 4–7 and eBPF troubleshooting. The environment includes GKE, AWS, Linux, MySQL, Redis and Cloud Spanner.
Applicants need any one of four routes: Kubernetes design/operation experience; Linux-kernel understanding; practical server-application development; or web-service infrastructure design, construction and operation. The role values cross-function communication, delivery ownership and continued technical learning.
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