Sound Engineer, Console

Cygames

C++

Game Dev

Unity

Unreal

About this role

The sound engineer works with sound artists on sound technology for internally developed titles. Responsibilities include designing, implementing, and debugging sound-related processing for console games, as well as designing, implementing, and debugging tools used in sound production. The role also involves improving sound-production workflows and defining specifications based on requests from sound designers and game planners concerning sound expression.

The position includes designing, implementing, and debugging processing that controls the Wwise sound middleware. Welcomed experience also includes experience with sound middleware such as Wwise, FMOD, or CRI, deep knowledge of audio signal processing, experience implementing asynchronous sound processing, and game development experience using engines such as Unity or Unreal Engine.

Required qualifications are experience developing games with C++ and experience developing games for console platforms. The candidate profile includes an interest in games and game sound, valuing teamwork, willingness to create new forms of sound expression, and the ability to work closely with other roles such as sound designers.

The position is full-time and based at offices in Shibuya or Meguro, Tokyo.

Side jobs are prohibited.

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