3D Environment Artist (Mid-career)

Sony Interactive Entertainment

Gaming

Game Art

Mid-level

About this role

Team ASOBI is hiring a 3D Environment Artist for its art team. The role creates game environments and works closely with environment artists and level designers. Responsibilities include modeling and texturing organic and architectural assets, laying out levels in the in-house editor, and troubleshooting them to protect design integrity, visual quality, and performance. The artist also creates compositions that support gameplay and envisions full levels with limited concept art or direction. Required experience is as an environment artist in game development, feature film, or VFX. Candidates need strong modeling and UV skills in Maya, ZBrush, or equivalent software, and texturing skills with Substance Painter and Designer. They must adapt to a specific art style, use realistic texturing within a playful visual direction, work autonomously to deadlines, and collaborate proactively as communicative team players. Selection includes a practical test using the applicant’s own time and resources.

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