Direct production-wide and unit-level hololive projects, aligning release timing, departmental progress and marketing-informed strategy.
About this role
Manage the 3D character-production team for talent debuts, costumes, anniversary streams and live events. Plan schedules and effort, check models, textures and setup, direct art quality and improve the production pipeline. Evaluate and develop internal modellers, coordinate engineering and creative teams, and address production issues.
Applicants must submit a portfolio and skill sheet, interpret concept art and briefs to estimate effort and adjust schedules, and have experience making production decisions against quality, specifications and deadlines. External supplier negotiation, commissioning and quality management, plus content development with Maya and Unity, are required. The role balances visual standards with time and resource constraints.
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