Asset Designer

SEGA

3D Modeling

Gaming

Unreal

Game Dev

About this role

The Asset Designer creates assets and props for titles developed by RGG Studio. The work includes producing realistic small objects for event scenes, as well as modeling weapons, roadside vehicles and other in-game objects.

Responsibilities include modeling, texturing and creating materials for a broad range of game assets and props, with a focus on photorealistic graphics.

Applicants must have experience developing high-end consumer game titles or producing realistic visual content, with three years of experience stated. Experience using Maya is required. A strong interest in photorealistic graphics is also required.

Experience with Unreal Engine 5, Substance or ZBrush is welcomed. The position is based in Shinagawa, Tokyo.

The employment type is regular employee. Depending on skills and experience, the company may instead offer a contract employee position. The stated annual salary range is 4,000,000 to 9,000,000 JPY. For foreign nationals, business-level Japanese is required.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.