Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.
About this role
This role creates stages for high-end consumer game titles. The designer handles the complete stage-production workflow, including modeling, texture creation, and lighting.
Applicants must have at least three years of experience developing high-end consumer game titles and experience using MAYA. The posting also seeks candidates with a strong interest in photorealistic graphics.
Experience with Unreal Engine 5, Substance, and ZBrush is welcomed.
The position is based in Shinagawa, Tokyo. The employment type is regular full-time employment; depending on skills and experience, a contract employee offer may be made. Annual compensation is listed at JPY 4,000,000 to JPY 9,000,000.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.