Freelance 3DCG Game Rigging Artist

Cygames

Game Dev

Python

Perl

QA

About this role

This freelance role performs character setup for mobile and console game development. Responsibilities include character setup using Maya and MotionBuilder, bone placement, skinning, rig creation, and facial setup.

The role also supports production efficiency by creating tools with MEL and Python. Additional work includes configuring secondary motion with DCC tools and game engines, and creating guide motion to correct mesh intersections.

Required qualifications are practical experience with character setup using Maya, MotionBuilder, or similar tools, and experience developing tools with MEL, Python, or similar technologies.

Preferred experience includes at least three years of practical rigging experience for characters using DCC tools; use of third-party rigging tools; facial setup; knowledge of human and animal skeletons and muscles; project leadership; game-engine development; modeling or animation; and use of other DCC tools such as Blender. Experience producing simulations with game engines or tools such as nHair and nCloth, knowledge of physics-based simulation, and strengths in mathematics or physics are also welcomed. Understanding workflows and collaborating with engineers are listed as additional preferred qualifications.

The position is an outsourced freelance engagement. Work location, workload, and compensation are discussed during interviews. The stated compensation is negotiable and ranges from 250,000 to 900,000 JPY per month. The posting lists communication activities, training and skills-development programs, influenza vaccination, an in-house massage service, free soft drinks, and lunch assistance as support programs.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.