Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Create effects for console games, including battles, environments and event scenes, and help maintain the production environment. Listed tools include Maya, Photoshop, After Effects, Substance Designer and Houdini. Work with colleagues on production, take initiative in communicating ideas, and refine visual expression.
Applicants need experience creating simple models and textures used in effects, together with effects-production experience in either game development or video production. Submit a video portfolio; Pokémon-related characters, concepts and games are excluded from application work. Recent graduates may also apply.
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