Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Lead the creation of character models for console games, primarily human figures, and maintain the production environment. Define visual style and specifications, manage model quality, and improve production pipelines and workflows. Collaborate with other disciplines on implementation and production problems. Tools include Maya, Substance Painter, ZBrush, Photoshop, Marvelous Designer and Substance Designer.
Applicants need at least two years of professional human-character modeling in games, experience leading a character-model team of any size, and professional modeling experience in software such as Maya or 3ds Max. They must also have either team quality-management experience or professional experience designing human-model specifications with other disciplines. Submit a portfolio containing at least one human character model.
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