Lead Environment Artist

GAME FREAK

Management

Graphic

Game Art

About this role

Lead the creation of environment models for console games. Set the visual style and model specifications, manage asset quality, and establish the production pipeline and workflow. Collaborate with other disciplines on implementation and problem solving, while supporting the environment team and the production of its assets. The production toolset includes Maya, Substance, Houdini and ZBrush.

Applicants need experience creating game environments with 3D graphics software such as Maya or ZBrush, leading an environment team of any size, and either developing junior staff or managing asset production. Tool experience must include Substance Painter, Photoshop, a DCC package such as Maya or ZBrush, and a game engine such as Unity or Unreal Engine. Submit a portfolio containing environment work.

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