Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
This role supports game development in an in-house motion capture studio. The main responsibilities are recording body and facial performances, carrying out post-processing of captured data, and handling other studio operations.
Required experience includes practical work in a motion capture studio and operating MotionBuilder, Shogun, Blade, or similar named tools.
Experience with programming using Python or C++ is welcomed. Additional relevant experience includes creating or editing facial-capture data with Faceware or Dynamixyz; animation production or knowledge for non-human characters such as monsters; implementing animation with a game engine; simple hardware development; and content production or development using a game engine. Interest in developing motion-capture-related systems and supporting multiple platforms such as VR and AR is also welcomed.
The role contributes to creating games as part of a team. The role suits people who can work with speed, communicate effectively, pursue production independently with curiosity, and have interests in games and hobbies outside games.
The position is full-time employment. Work is based at offices in Shibuya or Meguro, Tokyo. Side jobs are prohibited.
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