Motion Designer and Motion Capture Engineer

SEGA

Animation

Game Art

Python

Unity

About this role

This role handles motion-capture production from studio recording through post-processing. Responsibilities include editing character, facial and camera motion based on captured data; configuring character-model conversion and data ingestion; maintaining motion-capture hardware and software; and researching and testing motion-related technologies.

Applicants must have at least three years of motion-capture work experience, experience using an optical system, and experience editing long-form motion-capture data in MotionBuilder.

Experience with real-time work such as VTuber production, Vicon-Shogun or OptiTrack Motive, facial-capture software such as Faceware or FCS, general-purpose game engines such as Unity or Unreal, and scripting including Python is welcomed.

The position is offered as a permanent employee role. Depending on skills and experience, a contract-employee offer may be made. The work location is 2-22-12 Nishikōjiya, Ōta-ku, Tokyo 144-0034. Annual compensation is stated as JPY 4,000,000 to JPY 9,000,000.

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