Planner (Balance Design): Employee

CyberAgent

Game Dev

Unity

Enterprise

Large co

About this role

QualiArts, the CyberAgent Group studio that plans, develops and runs smartphone games, is hiring a Planner for balance design on a new mobile title. The planning staff of 10 to 20 sit in a development team of around 100 people and work in Unity.

The planner handles balance design and tuning: skill and parameter design for characters, difficulty and reward design for content, and entering master data. The studio's hands-on approach gives planners discretion over the content they make.

Applicants need to have played mobile or MMO games intensively, with a broad range of games and at least one played in depth, and at least a year of parameter-design experience on one live mobile game. Tester experience, game analysis experience and skill with data entry are preferred. The team wants someone who carries out the basics faithfully, explains things logically, keeps up with information and proposes improvements to the game actively.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.