Planner (Balance Design): Employee

CyberAgent

Game Dev

Unity

About this role

Planner (Balance Design) at CyberAgent's game business. Handle balance design and tuning for new smartphone games: character skill/parameter design, content difficulty/reward design and master-data entry. Environment: a ~100-person development team (10-20 planners) using Unity. Requires deep game-playing experience (broad plus at least one deeply played) and 1+ year of parameter-design experience on a live smartphone-game title. Salary JPY 4.5M-8M. Tokyo.

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