Technical Artist

Cygames

Unity

Unreal

Game Dev

Python

About this role

The Technical Artist builds and improves development environments and workflows for game production. Responsibilities include creating plugins for DCC tools, developing customization tools for game engines, managing art assets within game engines, verifying graphics specifications, producing materials, and serving as a bridge between engineers and designers.

The role uses Unity, Unreal Engine, and an internal game engine. Named DCC and production tools include Maya, Photoshop, After Effects, the Substance series, Houdini, and MotionBuilder. Other tools and systems include Perforce, Git, AWS, and Autodesk Flow. Programming languages include Python, C++, C#, and JavaScript.

Required qualifications include professional experience as a Technical Artist, professional CG-related experience as an artist or engineer, or equivalent professional experience and skills. Applicants may submit a portfolio or other materials demonstrating technical ability, and additional materials may be requested during the selection process.

Preferred experience includes CG production in 3D CG, video, or UI; professional programming experience; practical experience with game engines such as Unity or Unreal Engine; creating tools in Maya; procedural modeling or dynamics production in Houdini; supporting Adobe products including Photoshop, Substance 3D, and After Effects; workflow improvement using Flow Production Tracking; and professional experience with file-management systems such as Perforce. Team management or leadership experience is also welcomed.

The position is for candidates strongly interested in games and gameplay who can communicate smoothly in team production, listen to artists’ needs, understand artist workflows, propose improvements, prioritize and execute tasks, and regularly research new technical information.

The standard schedule is 10:00 to 19:00, with eight working hours and a 60-minute break from 13:00 to 14:00. Average monthly overtime is approximately 18.5 hours based on 2025 results. Work locations are offices in Shibuya and Meguro, Tokyo. The position is full-time, with annual salary determined according to experience, ability, and company rules. The stated annual salary range is ¥4.5 million to ¥12 million, and a semiannual performance incentive is available. The salary includes designated overtime and late-night work allowances. Benefits and support include insurance, annual leave and other holidays, training and skills-development programs, health support, meal assistance, relocation and housing allowances, child allowance, and a corporate defined-contribution pension plan. Side jobs are prohibited.

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