Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
This freelance technical artist role researches and develops ways to use generative AI in the production of images, videos, 3D models, and motion. The work focuses on balancing production efficiency and quality while promoting safe use of AI.
Responsibilities include building and improving asset-production pipelines using generative AI; researching, introducing, and tuning image-generation models such as Stable Diffusion and gpt-image, as well as video-generation models; and evaluating and operating tools for 3D-model and motion generation. The role also integrates AI tools into internal production workflows.
The position includes developing scripts and plugins for DCC tools such as Maya, Blender, and Photoshop, and automating AI inference pipelines with Python and C#. It involves proposing new production methods with artists, adjusting AI outputs in line with art-direction policies, and designing prompts, selecting models, and fine-tuning models during production.
Named tools and environments include Maya, Blender, MotionBuilder, Photoshop, the Substance series, Unity, Unreal Engine, Stable Diffusion, ComfyUI, ControlNet, Flux.1, FramePack, Python, C#, MEL, Blueprint, Git, ShotGrid, and Jira.
Required experience includes production experience with major DCC tools or game engines such as Maya, Blender, Unity, and Unreal Engine; tool-development experience using Python, C#, MEL, or Blueprint; experience using Stable Diffusion or other generative AI tools for at least one of images, video, 3D, or motion; and a basic understanding of art and design production workflows.
Preferred experience includes training or fine-tuning generative AI models, building GPU rendering or inference environments, version control with Git, collaboration with pipeline technical directors or R&D engineers, prompt design based on art direction, knowledge of real-time expression and optimization in game development, and MotionBuilder experience.
The role is based at offices in Shibuya-ku or Meguro-ku, Tokyo. It is an outsourced freelance engagement. Work location, working hours or availability, and compensation are discussed during interviews. Compensation is listed as 250,000 to 900,000 JPY per month.
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