Design and optimize rendering modules for an in-house game engine, build pipelines and shaders, research next-generation graphics, and provide technical support to artists.
About this role
The Graphic Programmer supports the development of new visual effects, primarily through shader development in Unity and proposals for visual expression. The role also improves the design production environment by developing tools mainly with Maya and Unity Editor and by organizing production workflows.
Responsibilities include solving graphics-related challenges in development for multiple platforms, including smartphones, home game consoles and PCs. The position also includes training and leading graphics engineers.
Required qualifications are shader development using shader languages, tool development in Unity, C# programming, and skills in training planning and leadership.
Preferred qualifications include at least five years of similar experience in game or CG video production, implementation experience with rendering pipelines, C++ skills, development experience with Unreal Engine 4 or 5, and experience developing for multiple platforms such as smartphones, home consoles and PCs. Experience leading engineers, proficiency with Maya and other 3D CG tools, and Maya scripting or plug-in development skills are also welcomed.
The position is offered as a full-time regular employee. Depending on skills and experience, a contract employee arrangement may be offered. The work location is in Shinagawa, Tokyo. The annual salary range is JPY 7,000,000 to JPY 10,500,000.
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