Unity Performance Tuning Engineer

CyberAgent

Game Dev

Unity

Gaming

About this role

This role is part of the SGE Core Technology Division, a cross-company team supporting game development across nine subsidiaries. It works with smartphone-game and entertainment products, sharing technical knowledge while improving development efficiency and quality. The engineer supports multiple Unity projects rather than a single title.

The work covers Unity performance optimization and technical advice for internal projects, investigation and root-cause analysis of difficult crashes and defects, and coordination with relevant departments to drive resolution. The engineer also helps internal developers improve their performance-tuning skills. The technologies and tuning areas named in the posting are Unity, C#, graphics, and memory.

Required experience is professional Unity-based development of a game or application, plus professional performance-tuning experience in at least one of C#, graphics, or memory. The role also requires independently taking issues from discovery through resolution and communicating smoothly while coordinating across departments and multiple projects.

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