3D CG Game Animator

Cygames

Gaming

Animation

Game Art

About this role

This role produces 3D CG animation for game development, covering both in-game sequences and cutscenes. The position is contracted directly with BlazeGames, a Cygames subsidiary, and is not a secondment. Remote work is available, including after the COVID-19 situation has ended.

Required qualifications are practical experience creating animation with tools such as Maya, 3ds Max, Softimage, or MotionBuilder, together with practical experience producing hand-keyed animation.

Experience completing at least one game title is welcomed. Other preferred experience includes correcting or editing captured animation data; creating animation for non-human subjects such as monsters; implementing animation using a game engine; rigging; working on small-scale development projects; and professional experience as a main animator. The candidate profile includes an interest in games, interests or hobbies outside games, a desire to create games as part of a team, the ability to work with a sense of speed, communication ability, and the ability to move production forward with personal curiosity and a willingness to investigate. Employment is full-time. Some cases may start as a contract-employee arrangement or use an outsourced services contract.

The work location is in Shibuya, Tokyo, and remote work is currently being implemented.

The workplace is generally non-smoking indoors, with a designated smoking room for heated tobacco products.

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