Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
The role works with a CG video team and focuses on character rig production and simulation setup. Day-to-day work includes creating character rigs and building simulations for areas such as hair and cloth.
Required experience is practical experience producing CG video with Maya, including character rigging and simulations such as cloth and hair. Experience creating character rigs for high-end CG video, CFX development or artist work, facial knowledge such as FACS, and facial setup using Faceware or Dynamixyz are welcomed. Experience transferring motion data between MotionBuilder and Maya is also welcomed. Welcomed experience also includes candidates interested in building rigging and simulation workflows and those with experience ordering and managing work from external partner companies.
The role values communication skills, independent exploration during production, an interest in video, teamwork in creating video, a fast working pace, and interest in areas outside one’s specialty.
This is a freelance position under a contract arrangement. The work locations are in Shibuya and Meguro, Tokyo.
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