Freelance Motion Capture Studio Staff

Cygames

Game Dev

Gaming

Animation

Python

About this role

This role supports game development through work in an in-house motion-capture studio. Day-to-day duties include recording body and facial performances, post-processing the captured data, and handling other studio operations. Required qualifications are practical experience in a motion-capture studio and operational experience with MotionBuilder, Shogun, and Blade. No required education level or minimum number of years of experience applies. Additional experience welcomed includes programming with Python or C++; creating and editing data produced through facial-capture systems such as Faceware and Dynamixyz; animation production or knowledge involving non-human subjects such as monsters; implementing animation with a game engine; simple hardware development; and producing or developing content with a game engine. Interest in developing motion-capture-related systems and supporting multiple platforms, including VR and AR, is also welcomed. The work is part of game production and focuses on captured performance and animation data. Preferred working characteristics include an interest in games, having interests outside games, wanting to create games as part of a team, working with speed, communicating effectively, and progressing production with personal curiosity and initiative. This is a freelance outsourced engagement. The work locations are offices in Shibuya and Meguro, Tokyo.

No working hours, contract duration, start date, language requirement, remote arrangement, or visa sponsorship is stated.

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