Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
The role designs user interfaces for social games, creating usability-focused designs from the initial stage. Responsibilities cover planning, screen structure, UI design, UI animation, and UX proposals using mockups.
Applicants must be able to submit a portfolio and have experience in UI design in the game industry. Experience with Unity for at least one year, development from a zero-based starting point, assembling interfaces with development tools, and UI design for consumer game development are welcomed. The posting also values the ability to create data while considering development by multiple people, research apps on the market, apply suitable interface design to a project, judge information priorities, and reflect them in screen layouts and designs.
The role focuses on social-game products and user-oriented design. The posting seeks people who like games, can act independently, communicate effectively, follow UI and app trends and new technologies, and aim to improve the product and user experience.
This is an outsourced contract position. The work location, working hours or workload, and compensation are to be discussed during the interview. The listed work locations are in Shibuya and Meguro, Tokyo. Compensation is described as subject to consultation, with a listed monthly range of 250,000 to 900,000 yen. The posting also lists support programs and benefits including communication activities, official clubs, social event cost support, a game play room, training and learning programs, influenza vaccination, in-house chiropractic services, free soft drinks, and lunch assistance.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.