Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Create concept art, character and environment designs, and reference drawings used to produce 3D models for game development. Understand the play experience the game aims to deliver, propose suitable designs, and respond flexibly as development circumstances change.
Applicants need foundational drawing and composition skills, the ability to align designs with a project’s direction, and experience producing 2D art in applications such as Photoshop. Submit a portfolio without Pokémon-related work. Larger portfolio files may be shared through an online-storage link.
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