Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Create models for console-game development, primarily human characters, with possible later responsibility for quality management. Production tools include Maya, Substance Painter, ZBrush and Photoshop.
Applicants need professional human-character modeling experience with 3D graphics software such as Maya or 3ds Max, including skin weights, and drawing ability sufficient to communicate visual directions to other staff. The application requires work samples with at least one human model. Pokémon-related characters, concepts and games are excluded from submitted work. No minimum number of years is specified.
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