Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Create map models for console games, with a future path toward quality management. Work with other disciplines to propose better implementation and problem-solving methods, and consider specifications and rules as well as the shapes of assets. Production tools include Maya, Substance and Photoshop.
Applicants need professional environment-production experience in 3D software such as Maya or 3ds Max, covering modeling, textures and animation. They must be able to produce sufficiently polished 3D models from simple reference photographs or verbal ideas and have drawing skills that communicate visual direction to other staff. Submitted work must include environment pieces. No minimum number of years is specified.
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