Plan COLOPL game loops, battle systems and interfaces, tune controls and balance, develop live events and use post-release player data to improve game performance and experience.
About this role
COLOPL’s environment lead creates backgrounds for new and operated games, designing models, layouts and lighting around gameplay. It develops background designs and overall map images using 2D or 3D approaches, contributing visual proposals rather than only executing assigned assets.
Work includes background production schedules, coordination with other sections and external partners, specifications and quality checks. Education and section management can be added according to experience. The Windows environment includes Maya, Adobe, ZBrush, Substance products, Unity and other engines, alongside Midjourney and other AI tools.
Applicants need at least three years of professional console or mobile game experience and asset creation using tools such as Maya and Substance 3D. Portfolio submission is required. The role values user-focused production, constructive problem-solving and communication that considers colleagues’ perspectives.
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