Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.
About this role
This lead role focuses on cinematic production for high-end 3D console games. It combines creative direction and quality oversight with management of the production team, and sits across cutscene creation, game implementation, and internal production tools. The role also contributes to improving the in-house cutscene editor and establishing effective production workflows. The artist designs cinematic direction, creates storyboards and layouts, and directs cutscene production. Responsibilities include guiding performances and directing on-site work during motion-capture sessions, coordinating external partners, overseeing in-game implementation, and maintaining quality. The role advances improvements to the editor and related tools, as well as production-flow optimization, in collaboration with engineers. Applicants need at least three years of cutscene direction experience in games, CG animation, CG film, or a related field. Required production experience includes storyboarding, video editing, lighting, and work with Maya, MotionBuilder, or similar tools. Candidates must also have experience implementing cutscenes with a game engine or in-house tools, improving tools in collaboration with engineers, leading a team, and managing external vendors.
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