Freelance Build Engineer, Console

Cygames

Jenkins

Python

C++

DevOps

About this role

The freelance build engineer supports internal console game titles by managing development resources and handling CI/CD-related work.

Responsibilities include building and operating CI/CD environments according to each title’s needs, establishing and operating version control systems, and building and operating branch development environments. The role also covers building and operating static analysis tools for programs, detecting errors that occur in development environments, and improving those issues.

Required qualifications are experience in game development using either C++ or Python and experience operating continuous integration with Jenkins. Experience developing or operating an asset management system using Perforce, experience operating code static analysis, and knowledge or practical experience in data analysis are listed as preferred qualifications.

The posting seeks someone who likes games, values teamwork, can propose and implement workflow improvements, and has interest in monitoring tools, configuration management tools, and CI/CD and can apply related knowledge in practice.

This is an outsourced contract position. The work location, work volume, and compensation are to be discussed during the interview. The listed work locations are offices in Shibuya-ku and Meguro-ku, Tokyo. Compensation is listed as 250,000 to 900,000 JPY per month, subject to consultation. Support programs include communication activities, training and skill-development programs, influenza vaccination, an in-house massage service, free soft drinks, and lunch assistance.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.