Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The freelance build engineer supports internal console game titles by managing development resources and handling CI/CD-related work.
Responsibilities include building and operating CI/CD environments according to each title’s needs, establishing and operating version control systems, and building and operating branch development environments. The role also covers building and operating static analysis tools for programs, detecting errors that occur in development environments, and improving those issues.
Required qualifications are experience in game development using either C++ or Python and experience operating continuous integration with Jenkins. Experience developing or operating an asset management system using Perforce, experience operating code static analysis, and knowledge or practical experience in data analysis are preferred qualifications. The role also seeks someone who likes games, values teamwork, can propose and implement workflow improvements, and has interest in monitoring tools, configuration management tools, and CI/CD and can apply related knowledge in practice.
This is an outsourced contract position. The work locations are offices in Shibuya-ku and Meguro-ku, Tokyo.
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