Develop and operate PlayStation online services, improving platform reliability and maintainability through standardization, automation and AI-assisted operations.
About this role
This Graphics Engineer develops, researches, and validates game-style demos and samples that use new technologies included in PlayStation platform SDKs. The role particularly focuses on next-generation graphics technologies using AI.
The engineer develops and evaluates graphics rendering with Unreal Engine and proprietary internal engines. Working with artists, the role implements shaders and post-effects to create visual expressions that demonstrate the value of the technology. The wider group also plans game-style demos and game design, and the engineer contributes to research and development of AI-enabled graphics technologies.
The team works closely with the group developing SDKs for PlayStation platform developers. Its members include engineers and artists with experience developing game titles. The work can span research, implementation, validation, and productization, with collaboration across other departments.
Required qualifications are C++ development experience and knowledge or experience in at least one of graphics APIs such as DirectX, game engines such as Unreal Engine, or shader development. Preferred knowledge includes GPU architecture, GPU programming, rendering pipelines, performance optimization, and graphics technologies using AI or machine learning.
The role requires the ability to understand existing code and independently implement and improve solutions to issues, while collaborating with artists and other departments. English communication ability is welcomed because there are opportunities to coordinate with overseas teams. The stated work location is Tokyo, Japan.
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