Freelance 3D CG Cloth Simulation Artist

Cygames

Unity

Unreal

Gaming

Animation

About this role

This freelance role supports the development of mobile and console games by configuring and tuning cloth and other soft-body simulations. The work includes setting up simulations in game engines such as Unity and Unreal Engine, creating guide-motion animation with DCC tools to correct cloth intersections, and carrying out verification work to improve simulation quality and workflow efficiency.

Required qualifications include practical experience using DCC tools such as Maya and experience with either DCC simulation functions or cloth and similar simulations in a game engine. Preferred qualifications include at least three years of practical experience with hair or cloth simulation in DCC tools, or at least three years of practical experience configuring cloth simulations in Unity, Unreal Engine, or another game engine. Welcomed experience also includes experience producing simulations with tools such as nHair and nCloth, knowledge of physics-based simulation technology, and knowledge of human or animal skeletons and muscles.

Game-engine development experience, project leadership experience, modeling or animation experience, and strengths in mathematics or physics are also advantages. Candidates should understand workflows, collaborate with engineers, and be able to submit a video file showing cloth or similar simulation work they have produced.

The role is intended for someone who enjoys games, has interests outside games, wants to create games as part of a team, works with a sense of speed, communicates effectively, and can pursue production with personal curiosity and initiative. The employment arrangement is業務委託, and the position title identifies it as freelance. Work locations are offices in Shibuya-ku and Meguro-ku, Tokyo.

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