Freelance 3DCG Facial Animator

Cygames

Animation

Game Art

Python

C++

About this role

This freelance role creates facial animations for mobile and console game development. Responsibilities include producing facial animation for in-game sequences and cutscenes, verifying facial animation expressions, supporting tools that improve work efficiency, and managing and supervising facial animation quality.

Practical experience creating facial animation with Maya, 3ds Max, or MotionBuilder is required. Experience completing at least one game title, editing facial capture data, and creating animations for non-human characters such as monsters is welcomed. Experience or knowledge implementing animation with a game engine, facial setup, rigging, serving as a main animator, and retargeting with Faceware or Dynamixyz is also welcomed. Practical experience using Python or C++ for CG tools is an additional preferred qualification.

The role supports animation production for game development, including facial animation work, expression verification, production-efficiency tools, and quality supervision. The posting also refers to in-house scan studio equipment and facial scanning-related production resources.

The engagement is listed as freelance and is handled as an outsourced contract. Work locations are offices in Shibuya and Meguro, Tokyo. Working location, workload, and compensation are to be discussed during interviews. The posting lists monthly compensation of 250,000 to 900,000 yen, with the amount subject to consultation. The posting also lists communication, skill-development, health-support, and other support programs, including orientation training, study programs, vaccination support, in-house massage services, free soft drinks, and lunch assistance.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.