Freelance Motion Capture Editing Staff

Cygames

Animation

Python

C++

Game Art

About this role

This freelance role edits motion-capture data for game projects. The main work is applying motion to characters according to requests from each project, adjusting finger poses, and making minor motion corrections. The target is generally retargeting that reproduces the performer’s movements as closely as possible. Depending on the content, the role may also require animator-oriented pose adjustments.

Practical experience editing motion-capture data and professional experience using MotionBuilder are required. Experience working in a motion-capture studio is welcomed. Additional welcomed experience includes creating tools with Python or C++, producing or editing facial-capture data with Faceware or Dynamixyz, knowledge of animation production not limited to human characters, and implementing animation with a game engine.

The role suits someone who enjoys games, has hobbies beyond games, wants to create games as part of a team, works with a sense of speed, communicates effectively, and can move production forward with personal curiosity and initiative.

The engagement is freelance outsourcing. The work locations are in Shibuya-ku and Meguro-ku, Tokyo.

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