Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
This freelance role edits motion-capture data for game projects. The main work is applying motion to characters according to requests from each project, adjusting finger poses, and making minor motion corrections. The target is generally retargeting that reproduces the performer’s movements as closely as possible. Depending on the content, the role may also require animator-oriented pose adjustments.
Practical experience editing motion-capture data and professional experience using MotionBuilder are required. Experience working in a motion-capture studio is welcomed. Additional welcomed experience includes creating tools with Python or C++, producing or editing facial-capture data with Faceware or Dynamixyz, knowledge of animation production not limited to human characters, and implementing animation with a game engine.
The posting seeks someone who enjoys games, has hobbies beyond games, wants to create games as part of a team, works with a sense of speed, communicates effectively, and can move production forward with personal curiosity and initiative.
The engagement is listed as freelance outsourcing. The monthly compensation is shown as 250,000 to 900,000 yen, with compensation, work volume and working arrangements to be discussed in an interview. The stated work locations are in Shibuya-ku and Meguro-ku, Tokyo.
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