Freelance Sound Engineer

Cygames

C++

Gaming

Game Dev

Unity

About this role

This freelance sound engineer will work with sound artists on sound technology for internally developed game titles. The role focuses on console game sound processing, including the design, implementation, and debugging of sound-related systems.

Responsibilities also include designing, implementing, and debugging tools used in sound production, as well as establishing and improving sound production workflows. The engineer will design, implement, and debug processes that control the Wwise sound middleware.

The role involves reviewing requests from sound designers and game planners concerning sound expression and defining technical specifications in response to those requests. Close collaboration with sound designers and other roles is expected.

Required qualifications are experience developing games with C++ and experience developing games for consoles. Preferred experience includes using sound middleware such as Wwise, FMOD, or CRI; deep knowledge of audio signal processing; implementing asynchronous sound processing; and developing games with engines such as Unity or Unreal Engine.

The engagement is a freelance, outsourced contract. The work location, level of engagement, and compensation are discussed during interviews. The listed work locations are offices in Shibuya and Meguro, Tokyo. Compensation is listed as 250,000 to 900,000 JPY per month, with final terms discussed.

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