Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Build procedural workflows using Houdini in a junior technical-art role. Learn new technologies, consider how developers and artists will use the workflows, communicate ideas, and collaborate on production.
Applicants need professional experience as either a graphic designer or programmer, experience using Houdini, and experience creating scripts or plugins for DCC software. Basic knowledge of graphic-asset production for game development is also required. Recent graduates may apply. Designers must submit a portfolio, which can include tools or source code. Programmers do not need a portfolio initially but may be asked for previous programs. Pokémon-related work is excluded from the application portfolio.
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