Plan COLOPL game loops, battle systems and interfaces, tune controls and balance, develop live events and use post-release player data to improve game performance and experience.
About this role
COLOPL’s animation lead shapes game experiences beyond character motion, including interfaces and presentation. The artist proposes movement and direction with colleagues across disciplines and carries ideas into implementation.
Work includes motion/animation creation, game-engine integration, adjustment of behavior and presentation on real devices and workflow efficiency. The Windows environment lists Maya, Adobe, Houdini, Unity and other engines, with AI tools also available. Section coordination, education or management can be included according to experience.
Applicants need at least five years of professional animation production using 3D tools, game-development knowledge and the ability to communicate across occupations. A portfolio must be submitted. The role values curiosity about 3D/AI techniques, flexible proposals and the ability to turn ideas into game experiences.
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