Freelance Effect Engineer, Game Engine

Cygames

C++

Game Dev

Embedded

Startup

About this role

This freelance role designs and develops runtime systems and tools for visual effects used in console games.

Required qualifications include knowledge of graphics APIs such as DirectX and OpenGL, professional experience using C or C++, experience developing shaders with technologies such as HLSL, general computer graphics knowledge, knowledge of GPU operation, and knowledge of linear algebra.

Preferred experience includes creating custom effect or particle systems, developing GUI tools for Windows, and using effect middleware.

The role is connected to game-engine development and visual-effects technology for console games. The role also describes an interest in pursuing low-level optimization and keeping up with the latest research as desired characteristics.

The engagement is freelance and is an outsourced contract. Work locations are offices in Shibuya and Meguro, Tokyo.

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