Freelance Effect Engineer, Game Engine

Cygames

C++

Game Dev

Embedded

About this role

This freelance role designs and develops runtime systems and tools for visual effects used in console games.

Required qualifications include knowledge of graphics APIs such as DirectX and OpenGL, professional experience using C or C++, experience developing shaders with technologies such as HLSL, general computer graphics knowledge, knowledge of GPU operation, and knowledge of linear algebra.

Preferred experience includes creating custom effect or particle systems, developing GUI tools for Windows, and using effect middleware.

The role is connected to game-engine development and visual-effects technology for console games. The posting also describes an interest in pursuing low-level optimization and keeping up with the latest research as desired characteristics.

The engagement is freelance and is described as 業務委託. The monthly compensation is listed as 250,000 to 900,000 JPY, with final work location, workload, and compensation discussed during interviews. Work locations are offices in Shibuya and Meguro, Tokyo. The posting lists communication, skills-development, health-support, and subsidy programs, including orientation training, study activities, influenza vaccination, in-house osteopathy services, free soft drinks, and lunch subsidies.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.