Freelance Graphics Engineer

Cygames

C++

Game Dev

Unreal

About this role

The role is responsible for graphics production for internally developed consumer game titles using in-house or commercial game engines. Day-to-day work includes designing and implementing visual expressions specific to each title, developing shaders, creating material production rules and workflows, and building, modifying, and extending graphics pipelines.

The position also involves developing VFX systems, measuring and optimizing rendering performance, investigating and validating current graphics technologies, and implementing the results. The work includes understanding artists’ requirements and proposing solutions that balance visual quality with processing load and memory consumption.

Required qualifications include experience developing games with C++, as well as general knowledge of shaders and materials, graphics pipelines, and GPU debugging. Experience developing game graphics or computer graphics works with Unreal Engine is welcomed. Knowledge of physically based rendering and global illumination is also welcomed, as is professional experience building or extending graphics pipelines.

The posting describes work on consumer game titles and collaboration with artists and other team members. It seeks people who value teamwork, follow current graphics trends, and can respond flexibly to project needs.

This is a freelance engagement under an outsourced contract. The work location, working hours or workload, and compensation are discussed during interviews. The listed work locations are in Shibuya and Meguro, Tokyo. Compensation is listed as 250,000 to 900,000 yen per month, with details discussed separately.

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