Freelance Graphics Engineer

Cygames

Game Dev

C++

C#

Game Art

About this role

This freelance role designs and develops real-time graphics systems for game consoles. Responsibilities include developing graphics systems with low-level graphics APIs and creating shaders.

Required qualifications include knowledge of graphics APIs such as DirectX and OpenGL, professional experience using C or C++, experience developing shaders with HLSL or similar technologies, general computer graphics knowledge, understanding of GPU operation, and knowledge of linear algebra.

Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcomed. Additional preferred knowledge includes current computer graphics trends, GPU-level debugging, optics, differential and integral calculus, statistics, console hardware, and physically based rendering.

The role is intended for someone who enjoys pursuing low-level optimization, follows current graphics research trends, and can understand artists’ intentions and realize their desired visual expressions.

The work locations are offices in Shibuya and Meguro, Tokyo. Work location, workload, and compensation are discussed during interviews. Compensation is negotiable and listed at 250,000 to 900,000 JPY per month. The engagement is an outsourced freelance arrangement. Support programs listed in the posting include communication activities, training and learning programs, influenza vaccination, in-house bodywork services, free soft drinks, and lunch assistance.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.