Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This freelance role designs and develops runtime systems and tools for physics simulation on game consoles. The position covers real-time physics simulation and real-time collision detection.
Required qualifications include knowledge of real-time physics simulation, Newtonian mechanics, real-time collision detection, and linear algebra, together with professional experience using C or C++.
Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcome. Experience using physics simulation middleware such as Havok, developing tools on Windows, knowledge of computational geometry, a deep understanding of game-console hardware, and advanced knowledge of numerical computation are also welcome.
The role is intended for someone who enjoys pursuing low-level optimization and follows current research. The work concerns the company's proprietary game engine and game-console development. The engagement is freelance/outsourced. Worksites are in Shibuya and Meguro, Tokyo.
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