Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The freelance QA Engineer supports software quality improvement for internally developed console game titles.
Responsibilities include developing automation tests to continuously verify that games behave as expected. The role also collects, manages, and analyzes gameplay data logs, and builds environments for collecting and visualizing development issues.
Required qualifications include experience in game development using C++ and the programming ability to implement and operate test code. Experience using Jenkins, specialized knowledge of databases, operating systems, middleware, or networks, and experience developing automation test environments are welcomed.
The posting seeks someone who enjoys games, values teamwork, can anticipate problems and consider responses in advance, can flexibly propose solutions, and can propose and implement improvements intended to raise game quality.
This is an outsourced contract position. The work location, work arrangement, operating details, and compensation are to be discussed during interviews. Compensation is negotiable and listed at 250,000 to 900,000 JPY per month. The posting lists communication, training, skill-development, health-support, meal-support, and other company programs, including an official club system, social-event cost support, onboarding training, study programs, influenza vaccination, on-site massage services, free soft drinks, and lunch support.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.