Freelance Sound Engineer

Cygames

C++

Python

Game Dev

Lua

About this role

This freelance sound engineer develops sound modules using Wwise and creates tools for sound designers. The role provides runtime sound modules for game developers and supports sound production through workflow improvements, systemization of manual tasks, and audio plug-in development.

Responsibilities include developing and maintaining automatic sound placement and mixing systems, creating Wwise and VST plug-ins to meet the needs of game planners and sound designers, and automating sound-production workflows using audio signal-processing technologies. Research and development are also conducted to systemize sound expression and improve production iteration.

Required qualifications include knowledge of 3D audio APIs such as DirectX Audio and OpenAL, knowledge of digital signal processing, and professional experience using C or C++.

Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcomed. Experience with sound middleware such as Wwise, FMOD, or CRI, Windows tool-development experience, and experience using sound-production tools are also welcomed. The role involves hearing and understanding sound designers’ requirements and following current research trends, with an understanding of music expected.

The development environment includes C++, Python, and Lua; Windows, PlayStation 5, and Xbox platforms; and Wwise middleware. This is an outsourced contract position based at offices in Shibuya and Meguro, Tokyo. Work location, workload, and compensation are discussed during interviews. Compensation is described as 250,000 to 900,000 JPY per month.

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