Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This freelance tool engineer role supports internal consumer game titles by developing and operating tools that help teams work more efficiently. Responsibilities include creating environment tools used by all disciplines, such as launchers; developing and operating data-entry tools for game parameters and text; extending game-engine editors according to the needs of each title; building small tools such as data converters and checkers; and supporting the introduction of middleware and open-source software.
Required qualifications include experience developing games with C++ or C#, experience developing Windows GUI applications, and knowledge of customizing Unreal Engine editors. Knowledge of web application development and experience using Python are welcomed.
The role involves developing tools from the perspective of game developers, listening to their requests, prioritizing appropriately, understanding their workflows, and proposing improvements. The posting also identifies an interest in games and valuing teamwork as desired qualities.
This is an業務委託 engagement. The listed compensation is 250,000 to 900,000 JPY per month, with the posting also stating that compensation, working hours or workload, and work location will be discussed during interviews. Work locations are offices in Shibuya and Meguro, Tokyo. The posting lists communication, training, skills-development, health-support, meal-support, and other benefit or support programs, including an induction training program, study sessions, influenza vaccination, on-site massage services, free soft drinks, and lunch assistance.
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