Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This freelance game engineer role supports internally developed consumer game titles. The work covers broad game system and content production using in-house or commercial game engines.
Responsibilities include implementing systems and content that realize title-specific gameplay, controlling 3D characters and cameras based on user input, and developing systems related to game AI that controls NPCs. The role also involves implementing systems for game direction, including events and cutscenes, and controlling game progression through flags and sequences. Functions provided by specialist graphics and sound teams must be appropriately used and integrated into the game.
Required qualification: experience developing games with C++.
Experience developing games with commercial engines such as Unity or Unreal Engine is welcomed.
The posting states that the role is freelance and contracted as an outsourced assignment. The monthly compensation is subject to discussion, with a stated range of 250,000 to 900,000 JPY per month. Work location, working hours or workload, and compensation are to be discussed during interviews. The listed work locations are in Shibuya and Meguro, Tokyo.
Support programs listed in the posting include company communication activities, official clubs, support for social gathering expenses, a game playroom, onboarding training, CyStudy, Skill Thursday, influenza vaccination, an in-house osteopathic clinic, free soft drinks, and lunch support.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.