Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Lead effects production for console games, covering battles, environments and event scenes. Create effects, maintain the production environment, define visual style and specifications, manage quality, and organize production pipelines and workflows. Work with other disciplines on implementation and problem solving, establishing production direction through specifications and rules. Listed tools include Maya, Photoshop, After Effects, Substance Designer and Houdini.
Applicants need experience creating simple models and textures for effects, plus professional experience producing and implementing effects in game development. They must also have either team quality-management experience or professional experience designing effects specifications with other disciplines. Submit video work showing effects production.
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