Lead Lighting Artist

GAME FREAK

Management

Graphic

About this role

Lead lighting production and quality management for in-game fields, indoor and outdoor areas, and cutscenes. Build the lighting production environment by defining specifications and organizing the pipeline and workflow. Collaborate with other disciplines on implementation and technical problems, and establish direction through scene data, specifications and rules. Maya and Unity are the listed production tools.

Applicants need at least two years of professional game-lighting experience, experience leading a lighting team of any size, and professional 3D lighting and post-processing experience. Required knowledge covers physically based rendering, shaders, cameras, lenses and color grading. Experience with DCC software such as Maya and game engines such as Unity or Unreal Engine is also required. Submit still-image or video work.

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