Build and deploy AI and software solutions using LLM-based systems and cloud AI platforms, validate quality and performance, and deliver projects end to end. Travel up to 25%.
Leads customer-facing transformation projects that apply generative AI, LLMs, RAG, and AI agents to software development, from PoC planning through adoption.
Leads software development for factory-automation sensors and measuring equipment, defining product specifications, system architecture, and development environments.
Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
Design and develop web, cloud, mobile, PC, image-analysis and AI applications for Canon imaging and network-camera products. The role covers architecture, infrastructure, development, testing, operations and DevOps, with remote work available.
Develops PC applications for factory-automation sensors, measuring instruments, and image-processing equipment, covering GUI design, implementation, evaluation, and quality.
Develop cloud services and AI-agent capabilities on the Serendie platform, building B2B applications, APIs, data integrations, and cloud architectures with AWS or Azure.
Lead architecture, implementation, reviews, and technical standards for a multi-customer energy SaaS product using C#, React, TypeScript, and Azure, while guiding technical decisions and team management.
Implement graphics pipelines and shaders, investigate and validate new graphics technologies, optimize rendering processes, and develop game implementation tools.
Research new technologies, build production workflows and data pipelines, and create tools for Maya, Houdini and Unreal Engine to support game development.
Develop and operate Bluefield Cloud and related services, handling feature delivery, performance and scalability improvements, Azure operations, automation, and technical debt reduction.
Develop cloud-based remote maintenance platforms and customer service solutions for medical equipment, including AWS systems, C# edge software, device data management, dashboards, authentication, and security patch management.
Develop and maintain localization tools managing in-game text and voice for SEGA studios. Support users, collaborate with stakeholders, and help improve game development workflows.
Develop and implement control systems for gyrotron plasma-heating devices, including real-time operation, measurement wiring, troubleshooting, APIs, and anomaly-detection support.
Leads robotics automation strategy and hands-on software architecture for manipulators and automated forklifts, spanning controls, autonomy, cloud systems, team leadership, and production deployment.
Detect and respond to incidents across Windows, Mac, and Linux for Falcon Complete, perform basic malware analysis, improve response processes, and communicate findings to customers.
Lead technical art across game projects by strengthening team technology, standardizing workflows, guiding artists and technical artists, and optimizing rendering pipelines. The role includes tool development, team management, hiring support, and collaboration with art and programming leaders.
Lead product development and software design for the AcroSign digital signage platform, managing requirements, design, testing, maintenance, quality, cost and delivery. The role is primarily office-based in Tokyo, with remote work available about once or twice monthly.
Develop product software for medical imaging devices and medical workstations, contributing to architecture design, new features, product-line development, and shared components using C, C++, or C#.
Develop shaders and propose new visual effects in Unity, build tools with Unity Editor and Maya, solve graphics challenges across mobile, console and PC platforms, and support the development of graphics engineers.
Develop and test production-control programs for pachislot machines, create simulators, ROMs and development tools, and prepare related specifications. C or C++ experience is required.
Optimize performance for Unity projects and support internal engineers in tuning skills.
Develop client-side systems for console game titles using an in-house engine, Unity, or Unreal Engine, including gameplay flow, player and enemy behavior, UI, and physics-based effects.