Build and deploy AI and software solutions using LLM-based systems and cloud AI platforms, validate quality and performance, and deliver projects end to end. Travel up to 25%.
Leads software development for factory-automation sensors and measuring equipment, defining product specifications, system architecture, and development environments.
Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
Research new technologies, build production workflows and data pipelines, and create tools for Maya, Houdini and Unreal Engine to support game development.
Develops PC applications for factory-automation sensors, measuring instruments, and image-processing equipment, covering GUI design, implementation, evaluation, and quality.
Leads development teams across aggregation and digital-solutions businesses, improving delivery, quality and technical direction while aligning roadmaps, engineering capacity and team growth.
Lead gameplay programming and a development team, combining console-game implementation with progress management, evaluation and staff development.
Leads customer-facing transformation projects that apply generative AI, LLMs, RAG, and AI agents to software development, from PoC planning through adoption.
Implement graphics pipelines and shaders, investigate and validate new graphics technologies, optimize rendering processes, and develop game implementation tools.
Develop cloud-based remote maintenance platforms and customer service solutions for medical equipment, including AWS systems, C# edge software, device data management, dashboards, authentication, and security patch management.
Implement online game features and lead the team, coordinating planner requirements, server/API design partners and R&D environments.
Lead architecture, implementation, reviews, and technical standards for a multi-customer energy SaaS product using C#, React, TypeScript, and Azure, while guiding technical decisions and team management.
Develop and improve core business systems and new services in C#, validate technologies, enhance performance and stability, and refine development practices with the team.
Develop the control and data-analysis software for JEOL mass spectrometers in C#, C++ and Python, from requirements and design through coding, testing and spectral-processing algorithms.
Supports technology partners and mutual customers by troubleshooting database and infrastructure issues, guiding integrations, coordinating escalations, and documenting partner solutions.
Develop and implement control systems for gyrotron plasma-heating devices, including real-time operation, measurement wiring, troubleshooting, APIs, and anomaly-detection support.
Develop and operate Bluefield Cloud and related services, handling feature delivery, performance and scalability improvements, Azure operations, automation, and technical debt reduction.
Develop product software for medical imaging devices and medical workstations, contributing to architecture design, new features, product-line development, and shared components using C, C++, or C#.
Design and validate cybersecurity for IVI, digital cockpit, infotainment and connected services, defining security requirements and vulnerability responses across system layers.
Lead product development and software design for the AcroSign digital signage platform, managing requirements, design, testing, maintenance, quality, cost and delivery. The role is primarily office-based in Tokyo, with remote work available about once or twice monthly.
Develop shaders and propose new visual effects in Unity, build tools with Unity Editor and Maya, solve graphics challenges across mobile, console and PC platforms, and support the development of graphics engineers.
Improve build, test, deployment, release and maintenance processes for manufacturing software platforms. Standardize CI/CD, environments and release procedures, and design automation, reviews and quality controls.
Develop client-side systems for console game titles using an in-house engine, Unity, or Unreal Engine, including gameplay flow, player and enemy behavior, UI, and physics-based effects.