Develop physics-based gameplay and player interactions, prototype mechanics, bring them to production quality, and work with programmers, designers, and artists. Tokyo; remote work is possible after six months.
Connects generative AI with film and series production, advising creative teams, evaluating workflows, and guiding image, video, sound, and other production applications.
Design and optimize rendering modules for an in-house game engine, build pipelines and shaders, research next-generation graphics, and provide technical support to artists.
Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
Develop runtime systems and tools for real-time physics simulation in a console game engine, applying C/C++, mechanics, collision detection, linear algebra, and low-level optimization.
Implement graphics pipelines and shaders, investigate and validate new graphics technologies, optimize rendering processes, and develop game implementation tools.
Research new technologies, build production workflows and data pipelines, and create tools for Maya, Houdini and Unreal Engine to support game development.
Design and develop real-time graphics systems for game consoles, using low-level graphics APIs and shader development to build game-engine rendering capabilities.
Research new technologies, build data pipelines, develop Maya and Houdini tools, prototype shaders, and improve procedural asset-production workflows for the Sonic game series.
Develop and maintain localization tools managing in-game text and voice for SEGA studios. Support users, collaborate with stakeholders, and help improve game development workflows.
Develop low-level game-engine runtime modules and tool-platform systems, including memory and thread management, cross-platform support, asset pipelines, and test-driven development.
Develop Android apps, SDKs, libraries, and tools for game content. Use Kotlin to improve performance, investigate defects, implement server communication, and update development environments.
Lead technical direction for console and PC game projects, selecting and introducing technologies, guiding engineering teams, and managing external development partners, including technical coordination and quality control.
Lead technical art across game projects by strengthening team technology, standardizing workflows, guiding artists and technical artists, and optimizing rendering pipelines. The role includes tool development, team management, hiring support, and collaboration with art and programming leaders.
Develop game-character action controls and AI systems, including navigation meshes, within a game-engine environment. Requires deep game-AI knowledge and professional C/C++ experience.
Develop shaders and propose new visual effects in Unity, build tools with Unity Editor and Maya, solve graphics challenges across mobile, console and PC platforms, and support the development of graphics engineers.
Develop and optimize mobile game performance, security measures, and automate QA processes within a cross-functional technical organization.
Create specifications, manage data, and oversee schedules for game development.
Develop and test production-control programs for pachislot machines, create simulators, ROMs and development tools, and prepare related specifications. C or C++ experience is required.
Optimize performance for Unity projects and support internal engineers in tuning skills.
Develop game AI and algorithms for a new online title, designing enemy and NPC decision systems, character behavior, and 3D pathfinding and positioning.
Implement player controls and gameplay mechanics in C++ using physics engines, rapidly prototype and refine interactions, and collaborate with programmers, designers, and artists onsite in Tokyo.
Develop client-side systems for console game titles using an in-house engine, Unity, or Unreal Engine, including gameplay flow, player and enemy behavior, UI, and physics-based effects.