Build web and desktop tools, development infrastructure, CI/CD pipelines and test automation for game teams.
Develop game frameworks, an in-house engine and asset-creation tools, drawing on C++ development and library or tool implementation experience.
Connects generative AI with film and series production, advising creative teams, evaluating workflows, and guiding image, video, sound, and other production applications.
Design and optimize rendering modules for an in-house game engine, build pipelines and shaders, research next-generation graphics, and provide technical support to artists.
Develops simulation tools for autonomous driving, including mobile agents, scenario-language processing and generation, and sim-to-real gap analysis for vehicle, sensor, and traffic models.
Develop console networking system software, SDK components and embedded browser capabilities.
Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
Lead DCC tool and plugin development, using advanced Maya Python tools, technical direction and broad knowledge of game-development workflows.
Research new technologies, build production workflows and data pipelines, and create tools for Maya, Houdini and Unreal Engine to support game development.
Develop mobile applications, libraries and supporting servers for services such as Nintendo Switch App, parental controls, Music and Store.
Develop runtime systems and tools for real-time physics simulation in a console game engine, applying C/C++, mechanics, collision detection, linear algebra, and low-level optimization.
Lead gameplay programming and a development team, combining console-game implementation with progress management, evaluation and staff development.
Lead a hololive game from planning and development through launch and operation. New-project game direction through release and stakeholder coordination are required.
Implement graphics pipelines and shaders, investigate and validate new graphics technologies, optimize rendering processes, and develop game implementation tools.
Research new technologies, build data pipelines, develop Maya and Houdini tools, prototype shaders, and improve procedural asset-production workflows for the Sonic game series.
Design and develop real-time graphics systems for game consoles, using low-level graphics APIs and shader development to build game-engine rendering capabilities.
Implement online game features and lead the team, coordinating planner requirements, server/API design partners and R&D environments.
Lead client technology across mobile-app projects, resolve crashes and payment issues, improve platforms and CI/CD, review code and manage engineer development.
Build backend services for Nintendo eShop, notifications, shared game systems, backend-for-frontend layers and administration tools.
Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
Lead technical direction for console and PC game projects, selecting and introducing technologies, guiding engineering teams, and managing external development partners, including technical coordination and quality control.
Develop low-level game-engine runtime modules and tool-platform systems, including memory and thread management, cross-platform support, asset pipelines, and test-driven development.
Research new online gameplay and develop console-game communication systems, using advanced systems programming and scalable-system implementation experience.