Develop physics-based gameplay and player interactions, prototype mechanics, bring them to production quality, and work with programmers, designers, and artists. Tokyo; remote work is possible after six months.
About this role
This 3D Artist role sits within the PlayStation Studios Team ASOBI Art Team and focuses on creating the visual assets used in games. The work covers characters, props, environments, textures and other 3D elements, with collaboration across game development disciplines to support the player experience.
Applicants need practical-level modeling ability in Maya, ZBrush or equivalent software, along with texturing skills in Substance Painter and Substance Designer. The posting also requires intermediate Japanese, interest in a playful cartoon art style, the ability to work autonomously and quickly, attention to detail, and a willingness to learn the broader skills involved in game development.
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