Gameplay Programmer

Sony Interactive Entertainment

Game Dev

Gaming

C++

About this role

This full-time Gameplay Programmer role on the PlayStation Studios Team ASOBI Gameplay Programmer Team focuses on implementing player controls and related gameplay mechanics and bringing them to finished quality. The role reports to the Lead Gameplay Programmer and is based onsite in the Tokyo area.

Day-to-day work includes designing and implementing advanced gameplay mechanics using physics engines and related techniques. The programmer creates prototypes quickly, iterates on them rapidly, and improves them continuously. The role also involves applying personal game-design judgment, creativity, and humor to interaction design; collaborating with system programmers, game designers, and artists to bring prototypes to final quality; learning the studio’s in-house gameplay engine, systems, and tools; and managing tasks independently so that quality gameplay elements are delivered on time.

Professional game-development experience is not required, and applicants at all experience levels may apply. Applicants are expected to demonstrate gameplay-creation ability through personal projects. Required skills include experience with C++, basic knowledge of physics engines and related algorithms, strong knowledge of other games and gameplay mechanics, and strong analytical ability. Candidates should be able to explain precisely why a gameplay mechanic is enjoyable, think in simple and universal terms, work quickly and autonomously, pay close attention to detail, and learn persistently with a respectful attitude. The posting also asks for passion for game design and games generally, as well as sociable and positive interaction with others.

Intermediate Japanese language skill is listed as required. Willingness to learn English is welcomed, and English conversation lessons are available. Where needed, training and coaching may be provided on design philosophies, cultural thinking, and production techniques.

The employment arrangement is permanent or contract-based and full-time, with an eight-hour workday and some flexibility in working time. As part of the selection process, applicants may be required to complete a practical test using their own time and resources.

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