Create visual effects for mobile and console games, test effect expressions, support workflow tools, and manage or supervise effect quality using game engines or DCC tools.
Plan a new game project by defining specifications, creating design documents, adjusting game balance, and conducting market research. The role requires at least one year of game planning or operations experience.
Coordinate English localization of games by implementing translated text, checking it on actual devices, proofreading, and preparing, editing, and managing translation-related materials. Requires 3+ years in entertainment and team leadership or member management.
Performs character setup for mobile and console game development, including rigging, skinning, facial setup, simulation settings, guide motion work, and workflow-support tools using Maya, MotionBuilder, MEL, and Python.
Create environments for mobile and console game development, including background assets, visual testing, workflow-support tools, quality control, and supervision. Experience with Maya, 3ds Max, or Blender is required.
Direct visual direction for video content within a CG video team. The role requires experience directing non-photorealistic CG or other CG video productions and may involve animation, commercials, shader expression, storyboards, and high-end CG projects.
Handles engineering for voice and audio-related recording, studio sessions, and MA work. The role requires experience with music production tools and coordination with production stakeholders.
Plan and deliver esports tournaments and events for Cygames game titles, coordinating partners, managing budgets, analyzing users and results, and developing sponsorships.
Create background illustrations for games, building original worlds or faithfully following source material. Digital painting experience with Adobe Photoshop is required; game or anime background experience is welcomed.
Create key art for in-game content as a freelance illustrator. The role requires professional use of Photoshop, SAI, or CLIP STUDIO PAINT, game or illustration industry experience, and the ability to match an established art style.
Create roughs, line art, coloring, and item-icon illustrations for deformed characters used in battle scenes for titles such as Granblue Fantasy. Accurate drawing skills are required.
Build and improve game development environments and workflows, create DCC and game-engine tools, manage art assets, verify graphics specifications, and bridge artists and engineers. Freelance work is based in Tokyo.
Create motion for 2D characters and effects, and propose in-game presentations. The role requires practical animation experience, timeline-tool experience, and experience with character parts, UI animation, or effects.
Develop and maintain editors and tools for game development, including level editors built with Qt for Python, Python-based tools, and C++ runtime modules for the Cyllista Game Engine on Windows.
Develop sound modules with Wwise and tools for sound designers, including audio plugins, automated mixing, workflow automation, and sound-system research for game development.
Develop graphics for internally produced consumer game titles using in-house or commercial game engines. Responsibilities include shader and VFX development, graphics pipeline work, rendering optimization, and graphics technology research.
Develop and operate tools that support consumer game development, including environment tools, data-entry utilities, game-engine editor extensions, converters, checkers, and middleware or OSS integration support.
Support software quality improvement for internally developed console game titles by developing automation tests, collecting and analyzing gameplay data logs, and building environments to collect and visualize development issues.
Develop and operate server-side systems for web services and social games, including architecture, programming, testing, infrastructure setup, database work, performance optimization, and version control.
Develop and maintain low-level, cross-platform game runtime modules and tool infrastructure using C++, Python and Lua for Windows, PlayStation 5 and Xbox.
Design and develop runtime systems and tools for physics simulation on game consoles. The role requires real-time physics, collision detection, linear algebra, Newtonian mechanics, and C/C++ experience.
Plan and execute game promotion strategies, advertising, social media campaigns, owned-media content, video programs, and live events. The role also manages production schedules and budgets and requires at least one year of relevant experience.
Develop game systems and content for internally developed consumer titles using proprietary or commercial game engines. Implement gameplay systems, 3D character and camera controls, game AI, events, cutscenes, progression, and graphics and sound integration.